To celebrate this week’s release of the War Goddess Volume 1 graphic novel, Boundless Comics proudly presents daily entries written by Mr. Action himself, Mike Wolfer! Every day, we’ll pitch a match-up to him, taking one of the characters from Lady Death and pitting her (or him) against one of the War Goddess roster! Who will win?
Today’s Match: Tormina Vs. Anathema
Tormina is the half-sister of Lady Death, a teen-aged hellion with magical powers. Although those powers are not offensive, they’re nonetheless powerful in that she is a “dampener,” possessing the ability to negate and/or weaken magic in use around her, or directed at her. This “dampening” power also affects foes physically, causing weakness and with extreme effort, paralysis. Anathema is a sixteen-hundred year-old sorceress (although she acts and thinks like a sixteen year-old), who has innate magical abilities enhanced by traditional, Earthbound magic techniques derived from a combination of ancient spells, potions, and elixirs.
The obvious problem for Anathema would be that every magic ability or attack she could throw at Tormina would be weakened or proven ineffective. So, if magic has been excluded from the battle, it’s going to come down to physical strength and stamina. Tormina could still have the upper hand by using her dampening skills to cause lethargy in Anathema, but with centuries of hand-to-hand combat experience, and also being an immortal, Anathema would probably eventually beat Tormina into submission. And then they’d fix their hair and make-up. And complain about how much everything sucks.
– Mike Wolfer
Writer, Lady Death & War Goddess